Wizardry I
Original title: Wizardry - Proving Grounds of the Mad Overlord
Platform: Commodore 64
Gametype: Undefined
_________________________

The Mad Overlord Trebor was once only power-mad, but went off the deep end after he acquired a magical amulet of immense power, only to have it stolen from him by his nemesis, the evil archmage Werdna. Werdna, not quite sure how to use the amulet properly, accidentally causes an earthquake which creates a ten-level dungeon beneath Trebor's castle. To avoid looking silly, Werdna declares the dungeon to be the new lair for him and his monster hordes. Trebor, not to be outdone, declares the labyrinth his new Proving Grounds where adventurers must prove themselves for membership in his elite honor guard, and incidentally retrieve his amulet in the process.

The first Wizardry was one of the original dungeon-crawling role-playing games, and stands along with  Ultima and  Might & Magic as one of the defining staples of the genre.

The player generates and control a party of up to six different adventurers, choosing from four races (humans, elves, dwarves, gnomes and hobbits), three alignments (good, neutral and evil), and four basic classes (fighter, priest, mage and thief). These can later evolve into elite classes (bishop: priest with mage spells; samurai: fighter with mage spells; lord: fighter with priest spells, and ninja: fighter with thief abilities) if they meet the necessary level requirements. After outfitting the party with basic weapons and armor, the player sends it into a 3D vector maze-like dungeon to fight monsters in turn-based combat and find treasure.

Alternate Titles

"Wizardry: Proving Grounds of the Mad Overlord!" -- Japanese MSX/PC-98 in-game title
"Paladin" -- Robert Woodhead's working title
"Dungeons of Despair" -- Working sub-title

Trivia

Wizardry was named #16 overall among the “150 Best Games of All Time” by Computer Gaming World Magazine (15th Anniversary Issue--November 1996).

There is a famous bug in Wizardry that gives players a large number of experience points if you type an item number that's not on the numbered list when having your party's bishop identify them. When the PC version finally arrived years after the Apple II release, the programmers intentionally left the bug in to be "fair" to PC players. 

According to Andrew Greenberg, the prototype Wizardry was created because of a challenge Greenberg accepted at college to create a computerized version of D&D. He later teamed up with Robert Woodhead to improve the game for commercial release. 

Wizardry is generally credited as the first computer RPG to feature parties of multiple characters instead of a lone hero/adventurer. 

This game is a member of Computer Gaming World's Hall of Fame.

Wizardry 1 is written in Pascal. Several instances of code appear sprinkled throughout the diskette (they probably mastered it on a diskette they had not fully erased). For example:

BEGIN
MoveLeft(S^.Dat
a,Info,1+Ord(S^.Data[0]));
Exit(GetStr)
END;
blk:=KN DIV 256+SoffSet;
offset:=2*(KN MOD 256);
C:=CheckCache(dHead,dTail,blk);
(strOffsets^[strTree^[lastTree].iindexOffset+[lastTree].startIndex]);
Info:='**ERR**'
END;

PROCEDURE PlotStr;
VAR S:Str255;
BEGIN

FOR i:=0 TO numInParty-1 DO

BEGIN

BigAdd(totGold,Party[i].Gold);
Party[i].Gold:=noGold;
END;

Party[N].Gold:=totGold
END;

Contributed by jeff leyda  (1415) on 12.01.2001. -- edit trivia

The PC version of Wizardry came out three years after the original Apple version, and those three years gave wisdom to Sir-Tech. Users of the original PC version were treated to the following (extensive!) materials:

Player's Guide (manual) 
Playing Wizardry On Your IBM PC & PCjr (PC-specific guide) 
Instructions and Briefing Materials (an overview of the story) 
A notice on backing up your master disk to a scenario disk 
A note from the authors asking that the user not use "cheat programs" 
Tips on Keeping Your Computer Healthy 
Map Plotting Aid 

Notes:

The "map plotting aid" was a small pad of graph paper--with the first page printed as a partial map of level 1 to get you started! 
The Tips on Keeping Your Computer Healthy were presumably added to help keep generic PC support calls to a minimum. (Back in 1984, there weren't many places to turn to for tech support.) 
The special note from Andrew and Robert was not to politely ask the user not to copy the software illegally, but instead asked that the user not use cheat codes to ruin the playing experience! (Now that's what I call integrity ;-) 

The Tips on Computer Care and the Note to Users are reproduced below for historical significance:

Tips on Keeping Your Computer Healthy

We hope you are getting a byte or two out of your computer each day. Here are a few tips on prolonging the life of your software.

Clean Your Disk Drives
 Cleaning your disk drives takes only a few minutes and makes them work better. Clean your drives every second week.

Get Your Drives Tuned
 A majority of disk problems are caused by misaligned disk drives. Your most valued software could be damaged. So protect your investment—get your drives aligned and speed adjusted at least twice a year at your dealer.

Protect Your Computer’s Power
 Computers like a steady power supply. However, large appliances or equipment send spikes down a power line. These power spikes cause memory glitches and can alter software if you were writing to the disk when a transient happened. A surge suppressor such as a Blitz Bug will prevent power surges. At $25 to $50, they are a good investment.

Follow these tips and you will probably never have a problem with your software. Our experience has been that at least 97% of reported software problems are caused by unmaintained computers. Your dealer is in business to support you. If you have any questions, go see him, he will be happy to help you.

Dear Wizardry Purchaser:

 Thank you for acquiring the most widely acclaimed game program for the micro-computer. It’s popularity is attested to by Wizardry’s long term standing as the number one program of its class. Among the reasons for Wizardry’s great standing is its exceptional long term playing value.

 It has come to our attention that some software vendors are marketing so-called “cheat programs”. These products allow you to create characters of arbitrary strength and ability.

 While it may seem appealing to use these products, we urge you not to succumb to the temptation. It took more than four years of careful adjustment to properly balance Wizardry. These products tend to interfere with this subtle balance and may substantially reduce your playing pleasure. It would be akin to playing chess with additional queens, or poker with all cards wild.

 It has also come to our attention that some of these programs are unreliable and may even destroy the data. While we repair or replace inoperative disks free within 30 days of purchase, or for a nominal fee of $5.00 anytime thereafter, we will not do so for disks damaged by a cheat program.

 With kind regards and our best wishes for many, many hours of fun and pleasure.

Yours truly,

(signatures of Andrew Greenberg and Robert Woodhead)

---

The PC version of Wizardry went through several revisions from 1984 to 1987, incrementally fixing bugs and increasing compatiblity with PC clone hardware. Around 1988, Sirtech release a compilation package with several Wizardrys, and the entire graphics subsystem was redone to have redrawn PC-specific graphics (the first PC version used roughly-converted graphics from the original Apple version).

The names of the two major characters are actually the names of the game's two creator's spelled backwards, Andrew "Werdna" Greenberg and Robert "Trebor" Woodhead.

---

Description from the packaging:

The first Wizardry scenario.
Designed by Andrew Greenberg and Robert Woodhead.

Features:
Layered window graphics system.
10 Diabolical levels of hi-res mazes.
For ages 7 to adult.
80 Page illustrated manual.

Best Game of the Year (2 years) - ST.Game
Best Adventure Game - Login, Japan.
Overwhelmingly voted Most Popular Computer Game of All Time by the readers of Softalk Magazine.

The World of Wizardry- Chapter One.
Are you ready to step into the world of Wizardry? Unmatched by any other fantasy role-playing game, the Wizardry Gaming System allows for unlimited combinations of strategies and tactics so that each quest into the Maze is always fresh and interesting.

Proving Grounds of the Mad Overlord is the first Wizardry scenario. Starting in the Castle, you assemble 1 to 6 adventurers to explore the magic and mystery of the ten level 3-D Maze. Your characters may be one of five races and eight professions, each with strengths and weaknesses.
Under your command, brawny warriors, frail mages, pious priests, and nimble thieves accumulate experience and treasure. As your characters gain levels, they develop greater capabilities to become even better adventurers, allowing them to venture deeper into the Maze.

Be wary! The treacherous Maze has some tricks and traps of its own. Hundreds of monsters, many with magical powers equal to your own; pits; chutes; rotating rooms; teleporters; special one-of-a-kind surprises; and much more will keep you on your toes for many hours of fun.
Best yet, when you finish, you'll be able to challenge your triumphant characters with other scenarios featuring new dangers and more formidable foes.

Typical rave reviews!
"It's been a long time since I've been amazed at what a computer can be programmed to do, but [Wizardry] does amaze me. It pushes the... computer to its limits. The amount of detail is fantastic." - Neil Shapiro, Popular Mechanics
"The greatest computer fantasy roleplaying game ever!" - Roe R. Adams III, Computer Entertainment
"They have not created a program, but a world." - Stephen Perry, Checking It Out (UK)
Winner of 10 International Awards.


http://www.mobygames.com/game/c64/wizardry-proving-grounds-of-the-mad-overlord
